Electronic games generate considerable revenue in Angola

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Talking about electronic games, is nothing more than talking about a game in which the player interacts through peripherals connected to the device, such as controls (joysticks) and / or keyboard, with images sent to a television or monitor, that is, one that uses computer technology.

In Angola, some work has already been done in relation to electronic games. One proof of this is the annual realization of the National Games Competition which is already on its way to its 5th edition, which aims to encourage creativity and development of digital games through the identification, selection and motivation of talents for the promotion of the national scientific culture, through the transfer of technology and technology-based entrepreneurship.

In terms of revenue, twenty-two million US dollars is the amount of revenue generated by electronic games in Angola, practiced by a community of more than 50 thousand registered players (data provided by Angola Cables). Revenues are generated by online purchases, access to the Internet, access to accounts on various “puzzle” platforms created by Angolan companies, which bring technologies closer to the ecosystem of electronic games.

Monetary transactions are made on the basis of servers, such as PlayStation, one of the entities that manages electronic games, which specifically locates the region of each participant. In Angola, with an estimated population of around 30 million, the practice of electronic games is still far below, when compared to other countries in Africa.

Data recently advanced by the multinational Angola Cables, during a meeting with journalists from different agencies. Based on company data Newzoo, O "game”, In Africa, is led by Egypt with annual revenues estimated at 293 million dollars, followed by South Africa with 216 million.

The companies Angola Cables, the mobile telephony Unitel and NCR (technologies) are highlighted in supporting the technology and community of electronic games in Angola. The market also has a studio, the Bantu Games, which turns stories into games.

A external dependence on servers, is pointed out by the Angola Cables team, one of the difficulties in this process, at the level of Africa, in particular Angola. The benefits of electronic games include improving memory, speed of concentration and concentration, developing skills for future careers and promoting teamwork. As a disadvantage of online games, the promotion of sedentary lifestyle, social problems, addiction to games, lack of concentration and posture problems are pointed out.

The extended report on the electronic games market can be found here.

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